About

Ryuta Aoki | 青木竜太

Artist / Artistic Director
VOLOCITEE Inc. Founder & CEO
METACITY Co-Founder & Artistic Director
Mucha Kucha Inc. Co-Founder & Executive Director
The TEA-ROOM Co-Founder & Artistic Director
ArtHackDay.jp Founder & Artistic Director
 
Portfolio: English | Japanese

Profile

Ryuta Aoki is a Tokyo-based Japanese artist and independent curator working at the intersection of art and science and technology. Alongside producing artworks, he engages in artistic research and development in collaboration with research institutes, as well as the planning, design, and direction of exhibitions, collaborative production processes, and various programs that connect art, science, technology, and society.
His practice aims to render visible the “invisible structures”—such as mechanisms of fiction, cognitive and semiotic systems, algorithms, institutions, and ecological processes—and to enable critical intervention, thereby delineating the contours of “societies as they could be.”
His major exhibitions include MUTEK.jp 2019, Kitakyushu Future Creation Art Festival, 2121 Futures In-Sight at 21_21 DESIGN SIGHT, Chiba Art Festival, and DESIGNART 2024. Awards include the Public Prize at the WIRED Creative Hack Award (2021) and the Social Impact Award (Minister of Education, Culture, Sports, Science and Technology Prize)—the first awarded to a Japanese group—at the 25th Japan Media Arts Festival, Art Division (2022). In 2024 he was selected for the Ethereum Foundation’s first-ever artist scholarship and the artist-in-residence program at the Asia Culture Center (ACC) in Gwangju, Korea. In 2025 he was named among the inaugural fellows of WAN: Art & Tech Creators Global Network, a talent development program established by the Agency for Cultural Affairs, Japan.
Aoki has also served as Creative Producer for the Agency for Cultural Affairs project Japan Media Arts Distributed Museum (2020) and as Artistic Director of the exhibition Jack into the Noösphere at Chiba City’s first art festival (2021). In 2022 he contributed to the conceptual design of the international exhibition succeeding the Japan Media Arts Festival, working on frameworks and ecosystems for new value creation where media art and pop culture intersect.

Artist Statement

My practice takes as its starting point Joseph Beuys’s concept of social sculpture. I seek to extend this notion by intersecting it with speculative imagination and contemporary technologies, developing experiments that provisionally bring into being “societies as they could be.”
Born in Tokyo and having moved frequently during my childhood, I became aware of the distinctive atmospheres and tacit norms that subtly guided people’s behavior in each community. I realized that invisible structures exist—forces that determine people’s actions without being seen—and this recognition profoundly shaped my way of perceiving the world. Another formative experience occurred in elementary school: after watching MTV for many hours, I suddenly witnessed a pink piano floating across the living room, gliding silently from wall to wall. At the time I accepted it as reality, but it later revealed itself as an experience that blurred the boundary between reality and fiction, prompting questions about existence itself. These two formative encounters—an awareness of unseen structures and a questioning of reality—together constitute the roots of my thinking.
By deliberately displacing technologies from their intended uses and placing them into unforeseen contexts, I seek to render visible the “invisible structures” that govern collective life—fictions, codes, institutions, algorithms, ecological processes. My aim is to create tools through which participants can critically intervene, momentarily unsettling cognitive frameworks and social contours, and thereby opening new possibilities.
I value a speculative perspective that estranges the everyday and rewrites the world through the agency of fiction. This perspective is reinforced by the spirit of the Japanese tea ceremony, or chanoyu. Far from being a mere ritual, chanoyu can be understood as a “higher-dimensional play of the spirit” in which nature and humanity, matter and mind, reality and fiction intersect, destabilizing ordinary order and allowing another world to emerge. By further integrating new conceptions of life and humanity presented by advanced technologies and materializing them, I pursue an artistic practice that extends beyond the exhibition space to act directly upon society and the environment.
For me, the artwork does not reside in the finished object, but in the dynamic process that encompasses the discussions, collaborations, and environmental changes before and after. What is exhibited is merely a crystallized fragment of that continuum. What matters most is to make provisional forms of society appear and to share their transformations with others. Creativity, in my view, is not a privilege but a force embedded in everyday life, and the capacity to sculpt society belongs equally to all. My practice seeks to demonstrate this fact and to generate moments in which inequalities of creativity are redressed.

Awards / Fellowships / Residencies

(A = Awards / F = Fellowship / S = Scholarship / R = Residency / H = Honorary Mention)
2025FWAN: Art & Tech Creators Global Network (Agency for Cultural Affairs, New York, USA)
2024SDevcon 7 Scholars Program Artists and Writers Cohort (Ethereum Foundation, Bangkok, Thailand)
RACC CREATORS Residency 2024 (Asia Culture Center, Gwangju, South Korea)
FCuratorial Research Program (Lithuanian Culture Institute, Vilnius / Kaunas, Lithuania)
2022A25th Japan Media Arts Festival, Art Division, Social Impact Prize —Bio Sculpture
2021AWIRED Creative Hack Award 2021, Public Prize —Bio Sculpture
HWIRED Creative Hack Award 2021, Finalist —Artificial Moons
2015HGreat TEDx Stage Design —TEDxKids@Chiyoda
2012HBest Practice of TEDx —TEDxKids@Chiyoda
HBest Stage Design of TEDx —TEDxKids@Chiyoda

Selected Exhibitions

2024AI · Human · Multiverse, National Asia Culture Center, South Korea
Trusting the Unseen, Ethereum Foundation, Thailand
Reframing Exhibition, DESIGNART 2024, Japan
202225th Japan Media Arts Festival Award Winning Works Exhibition, Agency for Cultural Affairs, Japan
20212121 Futures In-Sight, 21_21 DESIGN SIGHT, Japan
Ars Electronica 2021 Garden Tokyo, Online
Chiba City Festival of Arts, Japan
ART for SDGs: Kitakyushu Art Festival Imagining Our Future, Kitakyushu City, Japan
2020The Exhibition of Multi-Layered City Makuhari, Chiba City, Japan
Next World ExhiVision x 23rd Japan Media Arts Festival, Agency for Cultural Affairs, Japan
Japan Media Arts Distributed Museum, Agency for Cultural Affairs, Japan
2019MUTEK.jp 2019, Japan

Installation Works

2025Phantom Realities
2024Simulated Consensus
SOTOROJI #3 (The TEA-ROOM)
SOTOROJI #2 (The TEA-ROOM
2022Bio Sculpture —Scene of a Future Boutique (Hiroya Tanaka Laboratory + METACITY)
2021New Rousseau Machine —Kyoto Mounting Edition (METACITY)
Bio Sculpture —Scene of a Future Portable Lab (Hiroya Tanaka Laboratory + METACITY)
New Rousseau Machine (METACITY)
Hello, Error! #1 (The TEA-ROOM)
SOTOROJI #1 (The TEA-ROOM)
UCHIROJI #0 (The TEA-ROOM)
ANH-01 (ALTERNATIVE MACHINE)
Bio Sculpture (Hiroya Tanaka Laboratory + METACITY)
2020Artificial Moons (The TEA-ROOM + METACITY)
VOID SYSTEM (The TEA-ROOM)
SOTOROJI #0 (The TEA-ROOM)
2019ANH-00 (ALTERNATIVE MACHINE)

Research & Development

(D = In-house Development / R = Collaborative Research)
2020 – 2021RNew Rousseau Machine R&D (MIT Media Lab City Science Group + METACITY)
2019 – 2022RBio Sculpture R&D (Keio University SFC Hiroya Tanaka Lab + METACITY)
2019 – 2022RAcoustic Niche Hypothesis R&D (ISID + ALIFE Lab)
2019 – 2020DSoftware for android Alter 3 (ALTERNATIVE MACHINE)
2018 – 2021RResearch on Flourishing Mind (JT + ALTERNATIVE MACHINE)
2018RPrototype House Becomes Family (LIFULL + VUILD + ALTERNATIVE MACHINE)
2017 – 2020DALIFE Engine – generative dynamics engine (ALTERNATIVE MACHINE)
2017 – 2018RCitizen-cooperative distributed logistics (DENSO + ALTERNATIVE MACHINE)
2006 – 2011DSoftware for multi-core Cell BE / SpursEngine (Fixstars)
2002 – 2006DDigital TV / STB middleware (Zentek Technology Japan)
2000 – 2002DBusiness-card management cloud service (Hash System)

Curatorial Projects

(E = Exhibition / P = Performance / C = Concept Design)
2024EReframing – Official Exhibition of DESIGNART 2024 (DESIGNART | 18–27 Oct)
2022CBasic concept design for the international festival & ecosystem that will succeed the Japan Media Arts Festival (Agency for Cultural Affairs | Sep – Mar 2023)
2021EExhibition: Jack into the NoösphereChiba City Festival of Arts (Chiba City | Jul – Aug)
2020EThe Exhibition of Multi-Layered City Makuhari (Chiba City | Dec – Jan 2021)
EJapan Media Arts Distributed Museum – airport editions: Centrair / Naha / Fukuoka (Agency for Cultural Affairs | Feb–Mar)
2018EALIFE Art Award Exhibition “Being There” (ALIFE 2018 | Jul)
PShipboard Tea Ceremony (Mar)
EArt Hack Day Exhibition 2018 “Being There” (Miraikan | Mar)
2016EArt Hack Day Exhibition 2016 “Technology as Organism” (Nov)
PGlowing Tea Ceremony (Sanrio Puroland | Oct)
PSound Tea Ceremony (TAICOCLUB | Jun)
2015E3331α Art Hack Day Exhibition 2015 (3331 Arts Chiyoda | Sep)
2014EArt Hack Night 2014 (Loftwork | Sep)
E3331α Art Hack Day Exhibition 2014 (3331 Arts Chiyoda | Sep)
2012EExhibition: Design to Change the World —Trans Arts Tokyo (3331 Arts Chiyoda | Sep – Oct)

Conference / Event Direction

(C = Conference / S = Symposium / A = Award)
2024SCreative Futurists Initiative (University of Tokyo | 22 Feb)
2020SThe Exhibition of Multi-Layered City Makuhari (DOMMUNE | 30 Dec)
2019CMETACITY CONFERENCE 2019 (Makuhari Messe | 18 – 19 Jan)
2018CInternational Conference ALIFE 2018 (Miraikan | 23 Jul)
AALIFE Art Award 2018 (Miraikan | 14 May – 25 Jul)
2017SGenerative Ethics and Society  (University of Tokyo | 13 May)
2016CCOI 2021 Conference (Youth Education National Olympics Memorial Youth Center | 29 – 30 Jan)
2014CTEDxKids@Chiyoda 2014 (3331 Arts Chiyoda | 30 Nov)
2013CTEDxKids@Chiyoda 2013 (3331 Arts Chiyoda | 4 Nov)
2012CTEDxKids@Chiyoda 2012 (3331 Arts Chiyoda | 28 Oct)
2011CTEDxKids@Tokyo 2011 (CARATO71 | 1 Oct)
2010CTEDxTokyo yz 2010 Theater (Timeout Cafe | 17 Nov)

Workshop Facilitation / Programme Design

(H = Hackthon / I = Ideathon / S = Sci-Fi Prototyping / E = Education)

Spatial Producing & Operation

2018 – 2021Nausicaä House – Co-working hub (Shibuya, Tokyo
2016 – 2017Life Space UX Showroom, Sony Building Ginza (Chuo-ku, Tokyo)
2015 – 20173331α Studio – production & event space (Chiyoda, Tokyo)

Selected Publications & Papers

(S = Scientific Paper / B = Book / A = Article)

Selected Media Appearances

(T = TV / R = Radio / Y = Youtube)
2022YJapan Media Arts Festival: The 25th Japan Media Arts Festival
2021TBS Fuji: Esprit Japon: The Theme of Ryuta Aoki (Also broadcast in NZ / AU / FR)
RBayFM: Bay Morning Glory
2020YDOMMUNE: The Exhibition of Multi-Layered City Makuhari
RBayFM: Bay Morning Glory
TBS Fuji: Communicating Cultural Resources! Media Arts at the Gateway to the Sky
TMBC every1: ART×TRIP (Korean Broadcaster)
2017YDOMMUNE: Art Hack Day — A Future of Technology x Art
2015TNippon TV: SENSORS
RJ-WAVE: THE HANGOUT
2012RTokyo FM: blue ocean

Selected Interviews & Work Features

(M = Magazine / P = Paper / B = Book / C = Catalog / V = Video / W = Web)

Selected Invited Talks / Lectures / Workshops

(T = Talk / L = Lecture / W = Workshop / R = Research)
 
 

Jury & Advisory Roles

(J = Jury / A = Advisor)
2024JThe U-15 Science Fiction Contest Yoi Kono Anon Press Award 2023
2023AThe exhibition Invisibles in the Neo City hosted by Tokyo Metropolitan Government
AThe exhibition Does My Body Become My Mind? hosted by Tokyo Metropolitan Government
2018JNHK Educational Emergent Cafe Start-up Venture Contest
JALIFE Art Award 2018 sponsored by International Society for Artificial Life
2016JChackathon@Roppongi & Azabu sponsored by Minato ward in Tokyo
2014JDisaster Response and Prevention Hackathon Race for Resilience hosted by World Bank
JTEDxSaku Speaker Audition
2013JThe Great East Japan Earthquake Restoration Support WA WA Project Start-up contest